Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Executioners are masters of the kusarigama, they have their own style of wielding it; instead of wielding it like a scythe, they prefer to wield it like a claw. Even though these powerful warriors will kill most of the enemies they face, they like to play it safe by poisoning their weapon. Most foolhardy archers think they can easily defeat an Executioner, however they likely have not been acquainted with the weight and chain that makes the kusarigama such an effective weapon.
Anmerkungen: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Diese Einheit kann ihre Gegner verlangsamen, so dass der verursachte Schaden des Gegners im Kampf sowie seine Bewegungspunkte um die Hälfte reduziert werden.
Vorherige Stufe: | Slayer |
---|---|
Nächste Stufe: | |
Kosten: | 65 |
LP: | 66 |
Bewegungskosten: | 4 |
EP: | 150 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BM Minotaur Executioner |
Fertigkeiten: | divine health |
kusarigama Klinge | 7 - 4 Nahkampf | poison | |
kusarigama Wucht | 11 - 2 Fernkampf | verlangsamen |
Resistenzen: | |
---|---|
Klinge | 10% |
Stich | 20% |
Wucht | 20% |
Feuer | -10% |
Kälte | 10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 60% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 30% |
Gefroren | 2 | 30% |
Höhle | 1 | 50% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 10% |
Unbegehbar | 99 | 30% |
Unpassierbar | 99 | 30% |
Wald | 1 | 60% |